Build and animate 3D game models in Blockbench by chat
- Level Intermediate
- Setup1–3 hrs (estimated)
- Evidence Some evidence
- CostNot stated in source
- No-codeNo
What they did
An MCP server plus Blockbench plugin lets Claude build models, unwrap UVs, paint textures, add bones and animations, check its work with screenshots and export. Every step lands in Blockbench's undo history.
How it went
Open-source, 69 tools. Note: update past v1.6.0, older versions had a browser-to-bridge security hole
Worth knowing
- Open-source, 69 tools. Note: update past v1.6.0, older versions had a browser-to-bridge security hole.
Prompt
Cleaned version rewritten from the source — not a direct quote.
In Blockbench, build a [low-poly fox character] for [a Minecraft-style game]: model it, unwrap UVs, paint a hand-painted texture, add bones and a [walk] animation. Screenshot after each stage and fix anything that looks wrong, then export as [glTF].
Recommended
Try it in Grok Bot
- Copy the prompt (button below).
- Open Grok Bot chat and paste it. Replace any [bracketed] placeholders.
- Connect the listed tools (as needed) as connectors when Grok Bot asks.
- If the task repeats, ask: "Make this a daily routine."
Alternatives: the same prompt works in Claude Code, Claude, ChatGPT Agent, OpenClaw.
Set it up
Stack: Claude Desktop / Claude Code + Blockbench MCP
- Read the original source for full context.
- Connect the tools your agent needs.
- Paste the prompt and replace [bracketed] placeholders.
- Run once manually and check the output before scheduling it.
Generic suggested steps, not from the source.
Evidence
Open-source, 69 tools. Note: update past v1.6.0, older versions had a browser-to-bridge security hole
Source: Web · Verified by us: not yet · Report broken or outdated