Decompile an old game to readable C++ with a fleet of agents
- Level Intermediate
- Setup1–3 hrs (estimated)
- Evidence Some evidence
- CostNot stated in source
- No-codeNo
What they did
Over 3 months and 500+ billion tokens, a developer and community members had AI agents decompile a popular first-person shooter into readable C++ that compiles, and wrote up how they set up the harness and orchestration.
How it went
Long, detailed write-up; 500B+ tokens. Only decompile software you have rights to
Worth knowing
- Long, detailed write-up; 500B+ tokens. Only decompile software you have rights to.
Prompt
Cleaned version rewritten from the source — not a direct quote.
For [function address range] in [binary I own], decompile each function to readable C++ that compiles and matches the original behavior. Write a test that compares outputs, mark anything uncertain, and keep a log of which functions are done.
Recommended
Try it in Grok Bot
- Copy the prompt (button below).
- Open Grok Bot chat and paste it. Replace any [bracketed] placeholders.
- Connect the listed tools (as needed) as connectors when Grok Bot asks.
- If the task repeats, ask: "Make this a daily routine."
Alternatives: the same prompt works in Claude, ChatGPT Agent, OpenClaw.
Set it up
Stack: Coding agents (orchestrated fleet)
- Read the original source for full context.
- Connect the tools your agent needs.
- Paste the prompt and replace [bracketed] placeholders.
- Run once manually and check the output before scheduling it.
Generic suggested steps, not from the source.
Evidence
Long, detailed write-up; 500B+ tokens. Only decompile software you have rights to
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